Reception īillboard magazine reported in June 1985 Gato coming in at number 6 of a national sample of retail sales and rack sales reports. Gato was developed by student programmers in Boulder, Colorado. The MS-DOS and Apple IIe versions contain a boss key which replaces the game screen with a spreadsheet. The game has multiple difficulty levels, the highest of which requires the player to translate mission briefings which are transmitted only as audible Morse Code. Combat is conducted using a screen with a view through the periscope and at various gauges and indicators. The islands on the map are randomly generated and not based on real-world geography. The player is tasked with chasing Japanese shipping across a 20-sector map while returning for resupply as necessary from a submarine tender. In 1987, Atari Corporation published a version on cartridge for the Atari 8-bit family, to coincide with the launch of the Atari XEGS. GATO was later ported to the Apple IIe, Atari ST, and Macintosh. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for DOS.
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